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Hands-on with 50+ new iOS 14 beta 2 changes and features [Video]

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Yesterday’s release of iOS 14 beta 2 isn’t as packed with features as past beta 2 follow-ups to major iOS releases, but it is filled to the brim with subtle improvements and changes. Watch our hands-on video walkthrough as we step through over 50 new changes and features in iOS 14 beta 2.

New Picture in Picture feature

There are a few standout features in iOS 14.2 beta 2, including a new medium size adjustment for Picture in Picture videos when performing a double tap gesture. In the previous iOS 14 beta, a double tap on the Picture in Picture video would only toggle between a large and small window.

New Files Widget

You’ll find a brand new Files app widget in iOS 14 beta 2, which allows you to quickly access recent files. The Files widget is available in both medium and large sizes, and will directly open listed files within.

App Library clarification

The wording surrounding removing apps from the Home screen wasn’t very clear in the initial iOS 14 beta, but beta 2 adjusts some of the wording to help clarify things. When removing an app from the Home screen, the former ‘Add to Library‘ text has been changed to ‘Remove from Home screen‘, which more accurately describes the action taking place.

Music app haptic feedback

The transport controls in the Music app now interject subtle haptic feedback when the play/pause, skip, and back buttons are used. There’s also haptic feedback that occurs when sliding the playhead in the Music app live Lyrics view.

There are just a few of the new changes and features included in iOS 14 developer beta 2. Watch our hands-on video below for a full walkthrough, and be sure to check out the full list of changes and features below.

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What’s changed in iOS 14 beta 2?

  • Picture in Picture: Small, Medium, & Large views on double-tap
  • Can’t perform iOS updates while audio is playing
  • Night Mode capture interrupt
  • New Files widget
  • Add Widget button matches accent color
  • Reminders widget displays first reminder
  • Siri Suggestions widget features badges on icons
  • Large size Photos widget
  • Notes widget changes
  • Overlapping circle indicator on Battery widget
  • ‘Add to Library’ changed to ‘Remove from Home screen’
  • Delete individual apps from App Library
  • ‘Remove App’ has been changed to ‘Delete App’ in App Library
  • Cloud icon appears on offloaded apps in App Library list
  • App Library categories rearranged
  • Add Automation button in HomePod settings
  • Updated album layout
  • Haptic Feedback on Music app transport controls
  • Haptic feedback on scrubber in lyrics view
  • Music app menu bar features repositioned glyphs
  • Updated play/love glyphs
  • Settings > Sound & Haptics > Reduce Loud Sounds moved up
  • Settings > Control Center > Home toggle returns
  • Settings > Siri & Search
  • Settings > Reminders > already exposed time picker
  • Settings > Phone > Incoming Call and Announce Calls glyphs
  • Settings > FaceTime > Incoming Call and Announce Calls glyphs
  • Settings > Maps > Stairs removed from Cycling preferences
  • Settings > Music > Motion
  • Settings > iCloud > New Family Sharing glyph
  • Settings > Wi-Fi > Privacy Warning
  • New Calendar app icon
  • Bolder Clock app icon hands
  • New street locations in Weather app
  • Reminders > New Emoji Glyph for lists
  • Reminders > New Emoji background color for lists
  • Safari > Trackers tab works in Safari
  • Safari > Long press bookmark popup/order changed
  • Control Center > Sleep mode toggle now teal instead of purple
  • Control Center > Font for HomeKit items in Control Center now thinner
  • Translate > shows country of language
  • Photos > Updated Save Video dialogue when saving trimmed video
  • Health > Handwashing timer can be enabled on Apple Watch
  • Health > Handwashing details
  • Fitness layout changes
  • Podcast > Browse and Library tabs swapped
  • Siri Accessibility > Less prominent blur with full screen Siri
  • Clipboard access notification updated when Copying from Mac
  • QR code Payments for Apple Pay
  • Default services for each HomePod user

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Apple confirms Google Stadia and services like it aren’t currently allowed on iPhone, iPad

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Google’s Stadia platform has helped start a new form of gaming, streaming from the cloud. In the past year, Stadia, Microsoft xCloud, and Nvidia’s GeForce Now have made a big splash, but they still aren’t available on iOS. Why? Apple has confirmed it won’t allow services like Google Stadia on its platform.

Speaking to Business Insider this week, Apple has directly confirmed that it won’t allow game streaming services on iOS. Why? Apple claims that these services are in violation of App Store policy and, as a result, cannot exist on the company’s wildly popular iPhone or iPad.

Apple’s only key bit of information on how these services break App Store policy is because the games on Stadia, xCloud, and GeForce Now all work in a group, not individually. As a result, the games from Google Stadia don’t appear in search or App Store charts for iPhone or iPad users. The company’s full statement explains:

The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store.

The Verge also points to a portion of Apple’s App Store policy. Section 4.2.7 of the policy explains terms for remote desktop applications, going over key restrictions that do bar services like Stadia and xCloud. For example, Apple notes that the “host device and client must be connected on a local and LAN-based network.” For cloud-streaming services, that’s not the case. There’s also a direct mention that these apps cannot be a “thin client for cloud-based app” which, really, is exactly what these services are.

Of course, there’s also the point of purchases too. For Google Stadia to work fully on an iPad or an iPhone, the company would have to use App Store billing, which, in turn, would end up giving Apple a 30% cut of game purchases and the monthly Pro subscription. Currently, Google gets around that cut because the games can’t be consumed on Apple’s devices.

For the time being, Google Stadia, Microsoft xCloud, and GeForce Now simply can’t exist on iPhone or iPad, which is a shame. Hopefully, Apple will eventually open its platform to this sort of service given how genuinely great it can be to play.

In the meantime, iPhone and iPad users can still download the official Stadia app but only to manage their library for use on a Chromecast.

More on Google Stadia:

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PSA: Apple Cash service experiencing downtime for some users

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Apple has just confirmed that the Apple Cash service is not working for some users. This comes just a day after multiple iCloud services stopped working for a few hours, including the Game Center, iCloud Keychain, and more.

The company has updated its System Status webpage today to provide more detail on this particular issue. According to Apple, Apple Cash service is partially or even completely off-line for some users, but the reason is still unknown.

Some users may not be able to set up Apple Cash, send and receive money, or transfer to bank with Apple Cash.

Apple Cash, which is part of Apple Pay, lets users receive and send money to others through iMessage. The money received can be transferred to a bank account or even used to pay in stores with Apple Pay.

According to Apple, these issues began around 2:15 p.m. PT and are still ongoing. For now, there’s no workaround for this problem, so if you’ve been affected you’ll probably have to wait until Apple fixes it. We will update this post once Apple has resolved the outages.

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Microsoft ends tests with xCloud gaming platform on iOS due to App Store policies [U]

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Microsoft started testing its xCloud gaming platform on iOS in February, but things have been complicated since then. The company announced today that it’s ending tests with xCloud on Apple’s mobile operating system due to strict App Store policies.


Update: An Apple spokesperson told Business Insider that the reason xCloud and other gaming platforms are not allowed on the App Store is because the company can’t review every single game included in those apps.

The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Apple argues that unlike movies and music, games are interactive and they must be reviewed by the App Store team before they reach iPhone and iPad users. That means the company will not change its policies to allow xCloud and other gaming platforms on the App Store.

You can read the original article below.


The xCloud Project allows users to play Xbox games anywhere via streaming with a high-speed internet connection. xCloud was being tested on Android since last year, and Microsoft released a preview version for iOS earlier this year for about 10,000 registered testers.

To comply with Apple’s TestFlight rules, Microsoft has limited xCloud testing on iOS to just one game, “Halo: The Master Chief Collection.” However, the company told The Verge that the project is being shut down on iOS due to strict App Store policies.

Microsoft hasn’t provided details about these App Store policies, but they’re probably referring to the fact that Apple rejects any app that offers its own catalog of apps or games within the App Store. In the meantime, xCloud will be available to Android users starting September 15.

Our Project xCloud preview TestFlight period has ended on iOS and we are focused on delivering cloud gaming as part of Xbox Game Pass Ultimate to Android customers beginning September 15.

Unfortunately, Apple is unlikely to approve Microsoft’s xCloud on the App Store, as the company has prevented other similar apps from being released for iOS. Last week, Epic Games CEO Tim Sweeney criticized the company for anti-competitive practices after having Epic Games Store rejected on Apple’s platform.

The Steam Link app for iOS and tvOS was only approved on the App Store after a year, and only because its players can access their library of games while connected to their host Mac without a completely independent solution like xCloud.

While Apple tries to promote the iPhone, iPad, and even Apple TV as gaming devices with the Apple Arcade, these App Store restrictions certainly affect users. In contrast to Apple, Samsung announced today its new Galaxy lineup with a special version of the Xbox Game Pass app built-in with the xCloud service.

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