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Images show unreleased first-gen iPod touch prototype with glossy black design

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Images have surfaced on Twitter this weekend offering a look at an unreleased first-generation iPod touch prototype. In these images, the iPod touch features a glossy black coating on the back, which the leaker says is the “same coating as the 2013 Mac Pro.”

Apple released the first-generation iPod touch in September of 2007, and it was updated yearly until September of 2010, after which updates became a bit more sporadic. The first-generation iPod touch that Apple ultimately released looks quite a bit different than this prototype.

The leaked iPod touch prototype images this weekend, which come via the Twitter account DongleBook Pro, show that Apple considered a glossy black finish for the back of the device. At the time, this glossy black finish would have been a new design language for Apple, but since then, we’ve seen it surface in several different products. For instance, the iPhone 3G ended up featuring a glossy black design, as did the 2013 Mac Pro and the jet black iPhone 7.

Apple ultimately opted for a mirrored finish on the back of the first-generation iPod touch, which was similar to other iPod models at the time. The current-model iPod touch, which was updated in May of 2019, features a matte finish on the back — a design that first came to the iPod touch in 2015. It’s certainly more durable than the mirrored finish of the early iPod days.

What do you think of these unreleased iPod touch prototype images? Would have you rather Apple opted for this design when the iPod touch was released in 2007? Let us know down in the comments!

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Apple confirms Google Stadia and services like it aren’t currently allowed on iPhone, iPad

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Google’s Stadia platform has helped start a new form of gaming, streaming from the cloud. In the past year, Stadia, Microsoft xCloud, and Nvidia’s GeForce Now have made a big splash, but they still aren’t available on iOS. Why? Apple has confirmed it won’t allow services like Google Stadia on its platform.

Speaking to Business Insider this week, Apple has directly confirmed that it won’t allow game streaming services on iOS. Why? Apple claims that these services are in violation of App Store policy and, as a result, cannot exist on the company’s wildly popular iPhone or iPad.

Apple’s only key bit of information on how these services break App Store policy is because the games on Stadia, xCloud, and GeForce Now all work in a group, not individually. As a result, the games from Google Stadia don’t appear in search or App Store charts for iPhone or iPad users. The company’s full statement explains:

The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store.

The Verge also points to a portion of Apple’s App Store policy. Section 4.2.7 of the policy explains terms for remote desktop applications, going over key restrictions that do bar services like Stadia and xCloud. For example, Apple notes that the “host device and client must be connected on a local and LAN-based network.” For cloud-streaming services, that’s not the case. There’s also a direct mention that these apps cannot be a “thin client for cloud-based app” which, really, is exactly what these services are.

Of course, there’s also the point of purchases too. For Google Stadia to work fully on an iPad or an iPhone, the company would have to use App Store billing, which, in turn, would end up giving Apple a 30% cut of game purchases and the monthly Pro subscription. Currently, Google gets around that cut because the games can’t be consumed on Apple’s devices.

For the time being, Google Stadia, Microsoft xCloud, and GeForce Now simply can’t exist on iPhone or iPad, which is a shame. Hopefully, Apple will eventually open its platform to this sort of service given how genuinely great it can be to play.

In the meantime, iPhone and iPad users can still download the official Stadia app but only to manage their library for use on a Chromecast.

More on Google Stadia:

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PSA: Apple Cash service experiencing downtime for some users

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Apple has just confirmed that the Apple Cash service is not working for some users. This comes just a day after multiple iCloud services stopped working for a few hours, including the Game Center, iCloud Keychain, and more.

The company has updated its System Status webpage today to provide more detail on this particular issue. According to Apple, Apple Cash service is partially or even completely off-line for some users, but the reason is still unknown.

Some users may not be able to set up Apple Cash, send and receive money, or transfer to bank with Apple Cash.

Apple Cash, which is part of Apple Pay, lets users receive and send money to others through iMessage. The money received can be transferred to a bank account or even used to pay in stores with Apple Pay.

According to Apple, these issues began around 2:15 p.m. PT and are still ongoing. For now, there’s no workaround for this problem, so if you’ve been affected you’ll probably have to wait until Apple fixes it. We will update this post once Apple has resolved the outages.

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Microsoft ends tests with xCloud gaming platform on iOS due to App Store policies [U]

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Microsoft started testing its xCloud gaming platform on iOS in February, but things have been complicated since then. The company announced today that it’s ending tests with xCloud on Apple’s mobile operating system due to strict App Store policies.


Update: An Apple spokesperson told Business Insider that the reason xCloud and other gaming platforms are not allowed on the App Store is because the company can’t review every single game included in those apps.

The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Apple argues that unlike movies and music, games are interactive and they must be reviewed by the App Store team before they reach iPhone and iPad users. That means the company will not change its policies to allow xCloud and other gaming platforms on the App Store.

You can read the original article below.


The xCloud Project allows users to play Xbox games anywhere via streaming with a high-speed internet connection. xCloud was being tested on Android since last year, and Microsoft released a preview version for iOS earlier this year for about 10,000 registered testers.

To comply with Apple’s TestFlight rules, Microsoft has limited xCloud testing on iOS to just one game, “Halo: The Master Chief Collection.” However, the company told The Verge that the project is being shut down on iOS due to strict App Store policies.

Microsoft hasn’t provided details about these App Store policies, but they’re probably referring to the fact that Apple rejects any app that offers its own catalog of apps or games within the App Store. In the meantime, xCloud will be available to Android users starting September 15.

Our Project xCloud preview TestFlight period has ended on iOS and we are focused on delivering cloud gaming as part of Xbox Game Pass Ultimate to Android customers beginning September 15.

Unfortunately, Apple is unlikely to approve Microsoft’s xCloud on the App Store, as the company has prevented other similar apps from being released for iOS. Last week, Epic Games CEO Tim Sweeney criticized the company for anti-competitive practices after having Epic Games Store rejected on Apple’s platform.

The Steam Link app for iOS and tvOS was only approved on the App Store after a year, and only because its players can access their library of games while connected to their host Mac without a completely independent solution like xCloud.

While Apple tries to promote the iPhone, iPad, and even Apple TV as gaming devices with the Apple Arcade, these App Store restrictions certainly affect users. In contrast to Apple, Samsung announced today its new Galaxy lineup with a special version of the Xbox Game Pass app built-in with the xCloud service.

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