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This week’s top stories: AAPL earnings, Tim Cook’s antitrust testimony, iPhone 12 delays confirmed

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In this week’s top stories: Apple CEO Tim Cook testifies to congress, more details on the iPhone 12, Apple’s monster Q3 2020 earnings, and much more. Read on for all of this week’s biggest news.

Instagram has become of the latest iOS apps to be caught with questionable privacy practices by iOS 14. One of the privacy features of iOS 14 is a new indicator light in the status bar when the microphone or camera is in use. According to users who have already installed iOS 14, the new indicator stays on when the Instagram app is open, even if the camera isn’t in use.

Here’s what Instagram said in a statement:

“We only access your camera when you tell us to — for example, when you swipe from Feed to Camera. We found and are fixing a bug in iOS 14 Beta that mistakenly indicates that some people are using the camera when they aren’t,” the spokesperson said. “We do not access your camera in those instances, and no content is recorded.”

In other news this week, the LG UltraFine 5K display is no longer available from the Apple Store — at least for now. After months of short supply, the display is now listed as “Currently Unavailable” on Apple’s website. What remains to be seen is whether Apple has plans to bring the LG UltraFine 5K back in stock, or if a new model could be on the way. For now, this means there is no Apple-sanctioned 5K monitor available for Mac users.

On Wednesday, Apple CEO Tim Cook testified to the House Judiciary Committee over antitrust concerns and potential anti-completive behavior. The House Judiciary Antitrust Subcommittee has been investigating the digital marketplace since last June, and Cook appeared alongside Jeff Bezos from Amazon, Sundar Pichai from Google, and Mark Zuckerberg from Facebook.

Cook was questioned primarily about Apple’s App Store, including details on the 30% cut it takes on all transactions, and how Apple coexists by creating its own apps while offering a marketplace for third-party developers. You can read the full details of this hearing in our live blog right here.

Finally, Apple reported its Q3 2020 earnings on Thursday. The company announced revenue of $59.7 billion and profit of $11.25 billion. During Apple’s Q3 2020 earnings call, Apple CFO Luca Maestri confirmed that the iPhone 12 will be released “several weeks” later than the iPhone 11 was released last year. This indicates a release of mid-October at the earliest. You can read our full coverage of Apple’s earnings release right here.

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This week’s top videos |

9to5Mac Daily |

Listen to a recap of the top stories of the day from 9to5Mac. 9to5Mac Daily is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play, or through our dedicated RSS feed for Overcast and other podcast players.

Sponsored by Griffin: Get Griffin Survivor iPhone SE cases now for 15% off with code 9TO5SURVIVOR.

9to5Mac Watch Time episode #26 |

Zac Hall and Michael Potuck from 9to5Mac unpack the latest updates to watchOS 7 and Apple Watch in this special live edition of 9to5Mac Watch Time.

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9to5Mac Watch Time is a podcast series hosted by Zac Hall. In this series, we talk to real people about how the Apple Watch is affecting their lives. 9to5Mac Watch Time is available on Apple Podcasts, Overcast, and your favorite podcast player through RSS.

Happy Hour Podcast #288 |

Apple has a unified gift card system, Face ID Mac evidence piles up, Digitimes backs Apple Watch Series 6 reporting, MacBook Air refresh clues, Apple’s informative antitrust hearing, iPhone 12 release clues in Aple earnings, and much more.

Sponsored by Things: The award-winning to-do app for iPhone, iPad, Mac, and Apple Watch.

9to5Mac Happy Hour is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, or through our dedicated RSS feed for Overcast and other podcast players.

Stacktrace Podcast #94 |

Is FaceID coming to the Mac, what could a Swift version of async/await end up looking like, and what makes SwiftUI a nice fit for game UI development?

Stacktrace by 9to5Mac is available on iTunes and Apple’s Podcasts app or through our dedicated RSS feed for Overcastand other podcast players.

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Apple @ Work Podcast |

In this episode of the Apple @ Work podcast, Bradley is joined by Kevin Kuluvar from LocknCharge to discuss Apple device storage, keeping devices charged, and a new iPad sanitation production for K-12.

Sponsored by iMazing: The popular iOS device manager which gives you unparalleled control over iOS and iPadOS data. Request your free trial now.

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Apple confirms Google Stadia and services like it aren’t currently allowed on iPhone, iPad

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Google’s Stadia platform has helped start a new form of gaming, streaming from the cloud. In the past year, Stadia, Microsoft xCloud, and Nvidia’s GeForce Now have made a big splash, but they still aren’t available on iOS. Why? Apple has confirmed it won’t allow services like Google Stadia on its platform.

Speaking to Business Insider this week, Apple has directly confirmed that it won’t allow game streaming services on iOS. Why? Apple claims that these services are in violation of App Store policy and, as a result, cannot exist on the company’s wildly popular iPhone or iPad.

Apple’s only key bit of information on how these services break App Store policy is because the games on Stadia, xCloud, and GeForce Now all work in a group, not individually. As a result, the games from Google Stadia don’t appear in search or App Store charts for iPhone or iPad users. The company’s full statement explains:

The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store.

The Verge also points to a portion of Apple’s App Store policy. Section 4.2.7 of the policy explains terms for remote desktop applications, going over key restrictions that do bar services like Stadia and xCloud. For example, Apple notes that the “host device and client must be connected on a local and LAN-based network.” For cloud-streaming services, that’s not the case. There’s also a direct mention that these apps cannot be a “thin client for cloud-based app” which, really, is exactly what these services are.

Of course, there’s also the point of purchases too. For Google Stadia to work fully on an iPad or an iPhone, the company would have to use App Store billing, which, in turn, would end up giving Apple a 30% cut of game purchases and the monthly Pro subscription. Currently, Google gets around that cut because the games can’t be consumed on Apple’s devices.

For the time being, Google Stadia, Microsoft xCloud, and GeForce Now simply can’t exist on iPhone or iPad, which is a shame. Hopefully, Apple will eventually open its platform to this sort of service given how genuinely great it can be to play.

In the meantime, iPhone and iPad users can still download the official Stadia app but only to manage their library for use on a Chromecast.

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PSA: Apple Cash service experiencing downtime for some users

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Apple has just confirmed that the Apple Cash service is not working for some users. This comes just a day after multiple iCloud services stopped working for a few hours, including the Game Center, iCloud Keychain, and more.

The company has updated its System Status webpage today to provide more detail on this particular issue. According to Apple, Apple Cash service is partially or even completely off-line for some users, but the reason is still unknown.

Some users may not be able to set up Apple Cash, send and receive money, or transfer to bank with Apple Cash.

Apple Cash, which is part of Apple Pay, lets users receive and send money to others through iMessage. The money received can be transferred to a bank account or even used to pay in stores with Apple Pay.

According to Apple, these issues began around 2:15 p.m. PT and are still ongoing. For now, there’s no workaround for this problem, so if you’ve been affected you’ll probably have to wait until Apple fixes it. We will update this post once Apple has resolved the outages.

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Microsoft ends tests with xCloud gaming platform on iOS due to App Store policies [U]

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Microsoft started testing its xCloud gaming platform on iOS in February, but things have been complicated since then. The company announced today that it’s ending tests with xCloud on Apple’s mobile operating system due to strict App Store policies.


Update: An Apple spokesperson told Business Insider that the reason xCloud and other gaming platforms are not allowed on the App Store is because the company can’t review every single game included in those apps.

The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Apple argues that unlike movies and music, games are interactive and they must be reviewed by the App Store team before they reach iPhone and iPad users. That means the company will not change its policies to allow xCloud and other gaming platforms on the App Store.

You can read the original article below.


The xCloud Project allows users to play Xbox games anywhere via streaming with a high-speed internet connection. xCloud was being tested on Android since last year, and Microsoft released a preview version for iOS earlier this year for about 10,000 registered testers.

To comply with Apple’s TestFlight rules, Microsoft has limited xCloud testing on iOS to just one game, “Halo: The Master Chief Collection.” However, the company told The Verge that the project is being shut down on iOS due to strict App Store policies.

Microsoft hasn’t provided details about these App Store policies, but they’re probably referring to the fact that Apple rejects any app that offers its own catalog of apps or games within the App Store. In the meantime, xCloud will be available to Android users starting September 15.

Our Project xCloud preview TestFlight period has ended on iOS and we are focused on delivering cloud gaming as part of Xbox Game Pass Ultimate to Android customers beginning September 15.

Unfortunately, Apple is unlikely to approve Microsoft’s xCloud on the App Store, as the company has prevented other similar apps from being released for iOS. Last week, Epic Games CEO Tim Sweeney criticized the company for anti-competitive practices after having Epic Games Store rejected on Apple’s platform.

The Steam Link app for iOS and tvOS was only approved on the App Store after a year, and only because its players can access their library of games while connected to their host Mac without a completely independent solution like xCloud.

While Apple tries to promote the iPhone, iPad, and even Apple TV as gaming devices with the Apple Arcade, these App Store restrictions certainly affect users. In contrast to Apple, Samsung announced today its new Galaxy lineup with a special version of the Xbox Game Pass app built-in with the xCloud service.

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